Below is my body of work over the years.
amethyst v4 (ISC)
ares v115 (ISC)
bass v17 (ISC)
beat v2 (ISC)
ares — an experimental emulator; preliminarily supporting the Nintendo 64 and PlayStation
bsnes — a Super Nintendo emulator; the first to hit 100% compatibility
higan — a multi-system emulator; supporting 30 different hardware devices
Dragon Quest V
amethyst — a tree-view driven source code editor
bass — a table driven cross assembler with an embedded macro programming language
beat — a delta-based patching tool
kaijuu — a Windows shell extension for managing complex file and folder associations
xkas — a simple SNES patching cross assembler
BML — a simplified markup language for serialization and structured documents
BPS — a delta-based patching format for distributing binary modifications
MSU1 — a conceptual SNES coprocessor adding CD-quality audio and FMV support
hiro — a cross-platform user interface API abstraction layer
libco — a cooperative threading library
nall — a portable standard template library
ruby — a cross-platform hardware abstraction layer for video, audio, and input devices
Snes9X — CPU timing, SMP core, SPC7110 core
MAME — PPU core, coprocessor cores
Dragon Quest I & II Reprise — multi-line item code
Dragon Quest III Reprise — multi-line item code and Huffman script decompression
Eien no Filena — minor assembly modifications
Magical Drop — script translation
Mother 3 — ARM patching assembler, ROM patcher, and 8-bit script text support
Shin Megami Tensei II — Huffman script decompression
Shin Megami Tensei If — Huffman script decompression
Tengai Makyou Zero — script extractor and script editor
Scanned, documented, and verified 1,200 Super Nintendo games, boxes, and circuit boards.
Contributed a NEC uPD7720 emulator that used to preserve Stephen Hawking's speech system.
Funded decapping all SNES coprocessors to extract their firmware.
Funded decapping and delayering the SNES PPU processors for analysis.
Funded hardware glitching the WonderSwan-series of handhelds to extract their boot ROMs.